Games

When I refer to games, I’m generally talking about dice rather than electronic thingamajigs.  I started playing games like D&D, DC and Marvel Superheroes, Shadowrun, and Warhammer/40K in the ‘80s and ‘90s.  (Plus a handful of other, lesser known nerdly pursuits, like Underground and Chill.)
Twenty to thirty years later, I still get around to them a little bit.  You’ll mostly see my hobby and gaming mentions on my blog (especially my old Chaos Theory blog—click here to go there).  But any more formal, related material I write will appear here on this page.
The Dungeons & Dragons-specific titles below are published on the Dungeon Masters Guild marketplace.

 


female elf with a bow in the forestContained herein are more than 40 pages featuring customized game rules, a new, story-based experience system that does away with tracking math, and 17 powerful feats for players.  But that’s not all.

Presented for your inspiration are 10 complete characters created from new takes on existing classes, all forged via enhanced creation rules that favor player characters.  Each hero features stats, background stories, and character-building decisions spelled out to give you new ideas for your PCs and NPCs.  Examples include an archetype-defying Cthulhu warlock, steampunk mage, Shinto samurai, rogue spymaster, and Thor, godling of thunder.

Fantasy author J. D. Brink first discovered Dungeons & Dragons more thirty years ago.  Finally, with the advent of the Dungeon Masters’ Guild, he can now share some of his own ideas and game innovations with fellow players of the world’s greatest roleplaying game.  The 5eCC works in conjunction with your own imagination to develop exciting new worlds and the heroes needed to save them!

Currently just $0.99 at the Dungeon Masters Guild.


The simple townsfolk of Jersey Shore generally keep to themselves.  Neighbors might describe them as quiet cow herders, able fishermen, and pious church-goers.  If they had neighbors.  In fact, no one who visits Jersey Shore ever has anything to say.  Because visitors never leave.

This adventure is for early level player characters (levels 2-4), and will require one or two play sessions to complete.  Slip it into your campaign as an unfortunate pit stop in any D&D realm and enjoy an evening chock full of action, monsters, mystery, and humor.

Fantasy/SF writer J. D. Brink ran this adventure with his own D&D players based on just a few scribbled notes.  Now after weeks of further development, it’s ready for your team of D&D heroes.  Are they up to the challenge?

Currently just $0.99 at the Dungeon Masters Guild.


blackeye_cvr-miniJansen is an intelligent, quiet young man.  A bit of an odd duck, especially in a noble family.  Quite like his uncle Hadspen.  When Hadspen mysteriously passes away in far-away Dunwich, Jansen makes it his business to find out more.  What he discovers there is a treasure-trove of strange artifacts, an other-worldly patron, and new destiny of darkness and adventure.

Three inspirational player characters to give new perspective on existing character classes:

– a mysterious Cthulhu warlock

– a gifted Tielfing knight

– a crafty steampunk mage

Each features an extensive backstory and commentary on how they were built.

The Player Characters are the heroes of your story.  Each should have their own backstory and stand out as unique in the Realms.  This free DMG title is a sample taken from the Fifth Edition Creative Companion and is intended to encourage players and DMs to take the road less traveled to enhance their tales of adventure.

Find it only at the Dungeon Masters Guild.


 

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