For those D&D gaming nerds out there, I have a customization I’d like to share.
This is not actually a new archetype for Monks, just a modification to the Way of the Open Hand.
It seems to me it’s kind of flimsy when compared to some other 3rd-level career paths in terms of abilities gained. So, for your consideration, I suggest a small adjustment.
In addition to the current Open Hand ki abilities that you can add to your Flurry of Blows, you also gain at 3rd level the Feat “Martial Adept” just as it appears under Feats.
This grants you one superiority die (D6) and two maneuvers under the Fighter’s Battle Master archetype. If you already have this feat (or are already a Battle Master Fighter as well as a monk) then you gain +1 superiority die and +1 maneuver.
You also gain +1 die to your pool and +1 maneuver mastery at monk levels 6, 11, and 17. If you have a maneuver you don’t care much for, you can also trade it out for a different one any time you level up.
In addition, you can generate superiority dice by expending ki. One ki point equals one die.
Maneuvers I recommend for a monk of the Way of the Open Hand would be trip, disarm, feint, and sweep attack, though you can pick whatever seems right for you.
Also as an experiment (and it may be too much), I thought to add some very specific monk weapons, the very design of which are helpful with performing these special manuvers. A monk of the Open Hand who is thus armed can reroll the result on superiority dice (but must accept the second roll no matter what).
* Nunchaku (1d6 bludgeon damage)
* Sai (1d4 bludgeon damage) (sai are not actually pointed or sharp, by the way)
* Spiked or Bladed Chain (10ft reach, 1d6 damage of bludgeon, piercing, or slashing type, depending on how you use it—you pick)
I think this makes the Way of the Open Hand more kung-fu badass and more worthwhile in game play.
I intend to refine this and add it to a revised 5th Edition Creative Companion sometime soon.
(Monk image from D&D 3rd edition, btw.)